Flip Boom Classic
|
|
| Click to MacZOT | |
|
|
|
| Flip Boom allows kids to draw and color characters, then bring them to life through the use of traditional animation processes. Kids can simply draw a series of pictures, and when played in sequence, objects drawn start to move. Kids will be amazed that they can create short animations in minutes! Projects can be saved to work on later or exported in various formats to share with others. Conceived specifically for children with kid friendly icons, it is very easy to learn and use.
Flip Boom Classic is a fun and creative tool designed to animate freely. Based on traditional animation principles, Flip Boom Classic sets the imagination free while teaching notions of timing and motion. Powered by Toon Boom Animation, the worldwide leader in animation software solutions. “I think Flip Boom is a perfect program for kids to help them get started with animation. My grandchildren have great “I love Flip Boom. It is very easy to use and a great way to introduce my kids (and me) to animation. Also, thanks for the Richard W. Roberts Mac: System Requirements Recommended Configuration Minimum requirements Click to Developer’s Site for more info. Toon Boom’s client base ranges from major studios creating Hollywood blockbuster animated films to individual animators creating their first masterpieces. Market-leading studios using Toon Boom’s products include Nelvana, Warner Bros., Mercury Filmworks, China Central Television, to name a few. Some of the prestigious productions done with Toon Boom’s technology include: Looney Tunes: Back in Action, The Rugrats, SpongeBob The Movie, Curious George, and Simpsons The Movie. Click to Toon Boom for more info about ALL their Fantastic Products. Tell your friends! A little more about Today’s ZOT – Flip Boom Classic from Joan Vogelesang, President and CEO at Toon Boom Animation Inc.
1 What’s the most unique, useful feature of your product? 2 Why did you create this app? 3 What is most interesting to you about developing SW for the Mac platform? 4 What features should a prospective buyer look into during a trial of your product? 5 What are some interesting experiences you’ve had creating new versions of your software when OS is upgraded? 6 What’s your favorite Mac app out there from another developer? Why? 7 What would you like a user to ask you? 8 What are the answers to some common questions people have about your app before they buy? |

