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Jul 31

Creating iOS Games for Beginners

1534 users are already taking this course!
Marin Todorov takes a hands-on approach and walks you step-by-step through the process of building a complete game using Cocos2d.

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From INFINITE SKILLS

by MARIN TODOROV
Where would we be without the games? Angry Birds, Cut The Rope, Peggle? Each one is as unique as they come, but they’re tied together to one simple principle: Cocos2d can make them. Cocos2d is the leading, open-source, royalty-free smartphone game engine. It’s easy to use, community-supported, reliable, mature, and over 1500 mobile iOS games have been published using it!



Why is Cocos2D so easy to use? Because you can play a sound effect, animate a flipping sprite, flash some rad custom font, all with just a couple lines of simple, pure Objective C code. No knowledge of OpenGL is required! Rotating, mirroring, parallaxing, scaling, tinting, sliding, jumping, and a Halloween-sackful of other effects are quickly at your fingertips.

Table of Contents

  • Over 18 lectures and 7 hrs of content!
  • Install and include Cocos2d for iPhone in your projects
  • Understand scene workflow in Cocos2d
  • Work with scene transitions
  • Put image sprites on the screen and manipulate their properties
  • Run animations and actions on your sprites
  • Chain and run simultaneously different actions
  • Build menus in Cocos2d
  • Plan and design a simple game
  • Develop simple games
  • and much more..
  • Course Requirements…

  • You will be expected to have beginner/medium understanding of Objective-C
  • You will need to work on a Mac computer with installed XCode 4.x+
  • You will need to be connected to the Internet
  • In his course, Marin Todorov takes a hands-on approach and walks you step-by-step through the process of building a complete game! After building this game, you’ll have all the coding knowledge you need to create the next gaming hit in the App Store!

    About the instructor…

    Marin Todorov is an independent iOS developer and publisher with 10 fun and innovative titles released on the App Store. He’s got experience in developing software on many different platforms- on the desktop, in the cloud and at present the iPhone. Marin was a university teacher for several years and also wrote a textbook on programming related to his course. He has published numerous technical articles in print and online media; his last larger contribution were a couple of articles on security and bundled databases to a book from Adobe and O’Reilly.

    Marin is also very active in the iOS developer community – he’s regularly writing in his blog about iPhone development and the App Store in general: www.touch-code-magazine.com ; he also sometimes writes guest posts and tutorials on other popular websites.

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    Ruby, iOS and PHP……people want to learn to code and iOS is always popular.

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